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Krillion Guide

Learning guides

Krillion scoring and what you can learn from it

A score is useful feedback only when you understand what it measures. Use the original result to ask better questions about your recall.

Maintained by Krillion Guide · Sources checked

Acceptance comes before rarity

The creator describes curated answer sets and question-specific rarity. Some questions use familiarity data, while others involve assistance and manual review. The gem also considers enjoyment.

Treat acceptance and score as two separate checks. First ask whether your answer fits the wording and belongs to the accepted set. Only then consider the score assigned by the original game. A name that feels unfamiliar to you does not prove that it is unusual to other readers.

Do not infer a live popularity poll

The FAQ does not establish that today’s submissions determine every score. Avoid turning a low result into a claim about how many players chose your answer.

An original thought exercise can expose this mistake. You remember one name because you encountered it yesterday. Someone else remembers it because it appears in their school syllabus. Your personal feeling of obscurity is not a measurement of either familiarity or the game’s scoring rule.

Depth and the Too Clever label

In the original game, one point corresponds to ten metres of depth. A 700-point result reaches 7,000 metres. The creator uses Too Clever for an ostensibly obscure answer that is still a common choice.

Use that label as a prompt to diversify your retrieval cues. Do not interpret it as a personal judgment or an instruction to guess a name you cannot defend.

Build another route through your memory

When a broad category always produces the same first answer, change the retrieval cue. Try a region, a language, a museum visit, or a book you know well. Keep the condition fixed while changing how you search.

For a geography drill, think of one candidate from a map you studied and another from a journey you planned. Check the actual requested type before choosing. This is a way to practise recall, not a promise that one candidate scores better.

  1. Retrieve one defensible answer.
  2. Try one different cue while keeping the condition fixed.
  3. Reject candidates you cannot verify.
  4. Compare your reasoning after the result.

Read our practice result literally

Our completion result counts answers recognized by our curated catalog. It has no rarity tiers, metres, live player comparisons, or official score.

A result of four accepted answers out of six tells you that four matched this catalog’s explicit names or aliases. It says nothing about what the original game would accept. Unknown, documented mismatch, skipped, and timed-out outcomes remain visible separately.

Review the process you can change

Use local review to compare categories with enough attempts to be useful. Small samples can swing after one prompt, so begin with counts rather than a ranking alone.

Choose a self-reported reason only if it describes your experience. You can revise the reason later. The review does not diagnose what happened in your mind, and it does not provide evidence of other players’ behavior.

References and scope

  • Original creator's FAQ ↗

    Answer curation, question-specific rarity, aliases, and missing answers. Sources checked 2026-10-12.

  • Original Krillion game ↗

    Daily rules and links to the original game modes. Rules checked in the game interface. Sources checked 2026-10-12.

The original game is authoritative about its own rules and results.

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